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<P class="c3 c1"><SPAN class=c13>Shadow Chaser</SPAN></P>
<P class="c0 c1"><SPAN class=c13></SPAN></P>
<P class=c3><SPAN class=c2>Fatal Menace</SPAN></P>
<P class=c0><SPAN class=c2></SPAN></P>
<P class=c3><SPAN>Global Skill Delay: 0.5 second</SPAN></P>
<P class=c3><SPAN>Hit penalty: - (35 - 5 * Skill Level)</SPAN></P>
<P class=c3><SPAN>AoE: 3x3</SPAN></P>
<P class=c3><SPAN>Damage formula = ATK {(Skill Level + 1) x 100 x Caster’s Base 
Level / 100} %</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c3><SPAN class=c2>Reproduce</SPAN></P>
<P class=c0><SPAN class=c2></SPAN></P>
<P class=c3><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c3><SPAN>Coped skill level: (Reproduce skill level)</SPAN></P>
<P class=c3><SPAN>Skills copied from Reproduce ability will cost 200% 
SP</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c3><SPAN class=c2>Auto Shadow Spell</SPAN></P>
<P class=c0><SPAN class=c2></SPAN></P>
<P class=c3><SPAN>Fixed Cast Time: 2 seconds</SPAN></P>
<P class=c3><SPAN>Variable Cast Time: (4.4 - 0.4 * Skill Level) 
seconds</SPAN></P>
<P class=c3><SPAN>Duration: (40 + 20 * Skill Level) seconds, 300 seconds at 
level 10</SPAN></P>
<P class=c3><SPAN>Activation chance: (30 - 2 * Skill Level) %, 15% at level 
10</SPAN></P>
<P class=c3><SPAN>Activated skill level: Level 1 ~ 2: level 1</SPAN></P>
<P class=c3><SPAN>Level 3 ~ 4: level 2</SPAN></P>
<P class=c3><SPAN>Level 5 ~ 6: level 3</SPAN></P>
<P class=c3><SPAN>Level 7 ~ 8: level 4</SPAN></P>
<P class=c3><SPAN>Level 9 ~ 10: level 5</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c3><SPAN class=c2>Shadow Form</SPAN></P>
<P class=c0><SPAN class=c2></SPAN></P>
<P class=c3><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c3><SPAN>Number of hits: (4 + 1 * Skill Level)</SPAN></P>
<P class=c3><SPAN>Duration: (20 + 10 * Skill Level) seconds</SPAN></P>
<P class=c3><SPAN>Detecting skills such as Ruwach and Sight have a chance of 
removing Shadow Form. Higher level of Shadow Form have a chance of resisting 
detecting skills. Shadow Form removal success chance is calculated once every 2 
seconds. </SPAN></P>
<P class=c3><SPAN>Removal success formula = [100 - (Skill Level x 10)] 
%</SPAN></P>
<P class=c0><SPAN class=c2></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class=c0><SPAN class=c2></SPAN></P>
<P class=c3><SPAN class=c2>Triangle Shot</SPAN></P>
<P class=c0><SPAN class=c2></SPAN></P>
<P class=c3><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c3><SPAN>Global Skill Delay: 0.5 second</SPAN></P>
<P class=c3><SPAN>Knockback chance: (1 + 1 * Skill Level) %</SPAN></P>
<P class=c3><SPAN>Knockback distance: 3 cells</SPAN></P>
<P class=c3><SPAN>ATK [{(Skill Level - 1) x (Caster’s AGI / 2) + 300} x 
(Caster’s Base Level / 120)] %</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c3><SPAN class=c2>Strip Accessory</SPAN></P>
<P class=c0><SPAN class=c2></SPAN></P>
<P class=c3><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c3><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c3><SPAN>Strip duration: (50 + 10 * Skill Level) seconds</SPAN></P>
<P class=c3><SPAN>Strip chance: (12 + 2 * Skill Level) %</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c3><SPAN class=c2>Paint Body</SPAN></P>
<P class=c0><SPAN class=c2></SPAN></P>
<P class=c3><SPAN>Skill re-use Delay: 2 seconds</SPAN></P>
<P class=c3><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c3><SPAN>AoE: 5x5</SPAN></P>
<P class=c3><SPAN>Blind chance: (53 + 2 * Skill Level) %</SPAN></P>
<P class=c3><SPAN>ASPD reduction chance: (20 + 5 * Skill Level) %</SPAN></P>
<P class=c3><SPAN>ASPD reduction: (Skill Level x 5) %</SPAN></P>
<P class=c3><SPAN>ASPD reduction duration: (3 + 2 * Skill Level) 
seconds</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c3><SPAN class=c2>Invisibility</SPAN></P>
<P class=c0><SPAN class=c2></SPAN></P>
<P class=c3><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c3><SPAN>Skill re-use Delay: (10 + 10 * Skill Level) seconds</SPAN></P>
<P class=c3><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c3><SPAN>CRIT bonus: (20 * Skill Level) %</SPAN></P>
<P class=c3><SPAN>ASPD reduction: - (50 - 10 * Skill Level) %</SPAN></P>
<P class=c3><SPAN>SP drain: (12 - 2 * Skill Level) % per second</SPAN></P>
<P class=c3><SPAN>Detecting skills or damage taken will not bring the Caster out 
of Invisibility.</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class=c0><SPAN></SPAN></P>
<P class=c3><SPAN class=c2>Deadly Infect</SPAN></P>
<P class=c0><SPAN class=c2></SPAN></P>
<P class=c3><SPAN>Skill re-use Delay: 2 seconds</SPAN></P>
<P class=c3><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c3><SPAN>Infection chance: (30 + 10 * Skill Level) %</SPAN></P>
<P class=c3><SPAN>Duration: (5 + 5 * Skill Level) seconds</SPAN></P>
<P class=c3><SPAN>When the Caster attacks a target in close-range or receives 
close-range attack, Deadly Infect will activate at a certain rate, transferring 
the status effect(s).</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c3><SPAN class=c2>Masquerade: Enervation</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c3><SPAN>Variable Cast Time: 2 seconds</SPAN></P>
<P class=c3><SPAN>Skill re-use Delay: 2 seconds</SPAN></P>
<P class=c3><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c3><SPAN>Duration: (5 + 5 * Skill Level) seconds</SPAN></P>
<P class=c3><SPAN>ATK reduction: - (20 + 10 * Skill Level) %</SPAN></P>
<P class=c3><SPAN>{(Caster’s Base Level / 10) + Random number between [(Caster’s 
DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - 
&lt; (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ 
(Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current 
weight) / 100]&gt;] %</SPAN></P>
<P class=c3><SPAN>Minimum of (Skill Level + (DEX / 20)) % success 
rate.</SPAN></P>
<P class=c3><SPAN>Cannot be used on Boss monsters.</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c3><SPAN class=c2>Masquerade: Gloomy</SPAN></P>
<P class=c0><SPAN class=c2></SPAN></P>
<P class=c3><SPAN>Variable Cast Time: 2 seconds</SPAN></P>
<P class=c3><SPAN>Skill re-use Delay: 2 seconds</SPAN></P>
<P class=c3><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c3><SPAN>Duration: (5 + 5 * Skill Level) seconds</SPAN></P>
<P class=c3><SPAN>ASPD reduction: - (20 + 10 * Skill Level) %</SPAN></P>
<P class=c3><SPAN>HIT reduction: - (20 * Skill Level) %</SPAN></P>
<P class=c3><SPAN>{(Caster’s Base Level / 10) + Random number between [(Caster’s 
DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - 
&lt; (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ 
(Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current 
weight) / 100]&gt;] %</SPAN></P>
<P class=c3><SPAN>Minimum of (Skill Level + (DEX / 20)) % success 
rate.</SPAN></P>
<P class=c3><SPAN>Cannot be used on Boss monsters.</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class=c0><SPAN></SPAN></P>
<P class=c3><SPAN class=c2>Masquerade: Ignorance</SPAN></P>
<P class=c0><SPAN class=c2></SPAN></P>
<P class=c3><SPAN>Variable Cast Time: 2 seconds</SPAN></P>
<P class=c3><SPAN>Skill re-use Delay: 2 seconds</SPAN></P>
<P class=c3><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c3><SPAN>Duration: (5 + 5 * Skill Level) seconds</SPAN></P>
<P class=c3><SPAN>SP drain: 100 * Skill Level</SPAN></P>
<P class=c3><SPAN>SP leech: 50 * Skill Level</SPAN></P>
<P class=c3><SPAN>{(Caster’s Base Level / 10) + Random number between [(Caster’s 
DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - 
&lt; (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ 
(Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current 
weight) / 100]&gt;] %</SPAN></P>
<P class=c3><SPAN>Minimum of (Skill Level + (DEX / 20)) % success 
rate.</SPAN></P>
<P class=c3><SPAN>Cannot be used on Boss monsters.</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c3><SPAN class=c2>Masquerade: Laziness</SPAN></P>
<P class=c0><SPAN class=c2></SPAN></P>
<P class=c3><SPAN>Variable Cast Time: 2 seconds</SPAN></P>
<P class=c3><SPAN>Skill re-use Delay: 2 seconds</SPAN></P>
<P class=c3><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c3><SPAN>Duration: (5 + 5 * Skill Level) seconds</SPAN></P>
<TABLE class=c12 cellSpacing=0 cellPadding=0>
  <TBODY>
  <TR>
    <TD class=c14>
      <P class="c3 c1"><SPAN>Level</SPAN></P></TD>
    <TD class=c6>
      <P class="c3 c1"><SPAN>Movement Speed Reduction</SPAN></P></TD>
    <TD class=c4>
      <P class="c3 c1"><SPAN>Casting Time increase</SPAN></P></TD>
    <TD class=c11>
      <P class="c3 c1"><SPAN>FLEE Reduction</SPAN></P></TD>
    <TD class=c15>
      <P class="c3 c1"><SPAN>SP Cost increase</SPAN></P></TD></TR>
  <TR>
    <TD class=c14>
      <P class="c3 c1"><SPAN>1</SPAN></P></TD>
    <TD class=c6>
      <P class="c3 c1"><SPAN>Equivalent to Decrease AGI</SPAN></P></TD>
    <TD class=c4>
      <P class="c3 c1"><SPAN>20%</SPAN></P></TD>
    <TD class=c11>
      <P class="c3 c1"><SPAN>-10%</SPAN></P></TD>
    <TD class=c15>
      <P class="c3 c1"><SPAN>+10 SP</SPAN></P></TD></TR>
  <TR>
    <TD class=c14>
      <P class="c3 c1"><SPAN>2</SPAN></P></TD>
    <TD class=c6>
      <P class="c3 c1"><SPAN>``</SPAN></P></TD>
    <TD class=c4>
      <P class="c3 c1"><SPAN>30%</SPAN></P></TD>
    <TD class=c11>
      <P class="c3 c1"><SPAN>-20%</SPAN></P></TD>
    <TD class=c15>
      <P class="c3 c1"><SPAN>+20 SP</SPAN></P></TD></TR>
  <TR>
    <TD class=c14>
      <P class="c3 c1"><SPAN>3</SPAN></P></TD>
    <TD class=c6>
      <P class="c3 c1"><SPAN>``</SPAN></P></TD>
    <TD class=c4>
      <P class="c3 c1"><SPAN>40%</SPAN></P></TD>
    <TD class=c11>
      <P class="c3 c1"><SPAN>-30%</SPAN></P></TD>
    <TD class=c15>
      <P class="c3 c1"><SPAN>+30 SP</SPAN></P></TD></TR></TBODY></TABLE>
<P class=c3><SPAN>{(Caster’s Base Level / 10) + Random number between [(Caster’s 
DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - 
&lt; (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ 
(Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current 
weight) / 100]&gt;] %</SPAN></P>
<P class=c3><SPAN>Minimum of (Skill Level + (DEX / 20)) % success 
rate.</SPAN></P>
<P class=c3><SPAN>Cannot be used on Boss monsters.</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class=c0><SPAN class=c9></SPAN></P>
<P class=c3><SPAN class=c2>Masquerade: Unlucky</SPAN></P>
<P class=c0><SPAN class=c2></SPAN></P>
<P class=c3><SPAN>Variable Cast Time: 2 seconds</SPAN></P>
<P class=c3><SPAN>Skill re-use Delay: 2 seconds</SPAN></P>
<P class=c3><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c3><SPAN>Duration: (5 + 5 * Skill Level) seconds</SPAN></P>
<TABLE class=c12 cellSpacing=0 cellPadding=0>
  <TBODY>
  <TR>
    <TD class=c5>
      <P class="c3 c1"><SPAN>Level</SPAN></P></TD>
    <TD class=c6>
      <P class="c3 c1"><SPAN>CRIT reduction</SPAN></P></TD>
    <TD class=c6>
      <P class="c3 c1"><SPAN>Perfect Dodge reduction</SPAN></P></TD>
    <TD class=c8>
      <P class="c3 c1"><SPAN>Zeny loss per skill</SPAN></P></TD>
    <TD class=c10>
      <P class="c3 c1"><SPAN>Special status effect(s)</SPAN></P></TD></TR>
  <TR>
    <TD class=c5>
      <P class="c3 c1"><SPAN>1</SPAN></P></TD>
    <TD class=c6>
      <P class="c3 c1"><SPAN>- 10</SPAN></P></TD>
    <TD class=c6>
      <P class="c3 c1"><SPAN>- 10</SPAN></P></TD>
    <TD class=c8>
      <P class="c3 c1"><SPAN>250</SPAN></P></TD>
    <TD class=c10>
      <P class="c3 c1"><SPAN>Poison</SPAN></P></TD></TR>
  <TR>
    <TD class=c5>
      <P class="c3 c1"><SPAN>2</SPAN></P></TD>
    <TD class=c6>
      <P class="c3 c1"><SPAN>- 20</SPAN></P></TD>
    <TD class=c6>
      <P class="c3 c1"><SPAN>- 20</SPAN></P></TD>
    <TD class=c8>
      <P class="c3 c1"><SPAN>500</SPAN></P></TD>
    <TD class=c10>
      <P class="c3 c1"><SPAN>Poiosn / Bind</SPAN></P></TD></TR>
  <TR>
    <TD class=c5>
      <P class="c3 c1"><SPAN>3</SPAN></P></TD>
    <TD class=c6>
      <P class="c3 c1"><SPAN>- 30</SPAN></P></TD>
    <TD class=c6>
      <P class="c3 c1"><SPAN>- 30</SPAN></P></TD>
    <TD class=c8>
      <P class="c3 c1"><SPAN>1000</SPAN></P></TD>
    <TD class=c10>
      <P class="c3 c1"><SPAN>Poison / Blind / 
Silence</SPAN></P></TD></TR></TBODY></TABLE>
<P class=c3><SPAN>Special status effect chance: 100%</SPAN></P>
<P class=c3><SPAN>{(Caster’s Base Level / 10) + Random number between [(Caster’s 
DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - 
&lt; (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ 
(Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current 
weight) / 100]&gt;] %</SPAN></P>
<P class=c3><SPAN>Minimum of (Skill Level + (DEX / 20)) % success 
rate.</SPAN></P>
<P class=c3><SPAN>Cannot affect Boss monsters.</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c3><SPAN class=c2>Masquerade: Weakness</SPAN></P>
<P class=c0><SPAN class=c2></SPAN></P>
<P class=c3><SPAN>Variable Cast Time: 2 seconds</SPAN></P>
<P class=c3><SPAN>Skill re-use Delay: 2 seconds</SPAN></P>
<P class=c3><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c3><SPAN>Duration: (5 + 5 * Skill Level) seconds</SPAN></P>
<P class=c3><SPAN>Max HP reduction: (10 * Skill Level) %</SPAN></P>
<P class=c3><SPAN>Weapon/Shield Strip</SPAN></P>
<P class=c3><SPAN>{(Caster’s Base Level / 10) + Random number between [(Caster’s 
DEX / 12) ~ (Caster’s DEX / 4)] + (Caster’s Job Level) + (Skill Level x 10) - 
&lt; (Target’s Base Level / 10) + [Random number between [(Target’s AGI / 6) ~ 
(Target’s AGI / 3)] + (Target’s LUK / 10) + [(Target’s Maximum Weight - Current 
weight) / 100]&gt;] %</SPAN></P>
<P class=c3><SPAN>Minimum of (Skill Level + (DEX / 20)) % success 
rate.</SPAN></P>
<P class=c3><SPAN>Cannot affect Boss monsters</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class=c0><SPAN></SPAN></P>
<P class=c3><SPAN class=c2>Manhole</SPAN></P>
<P class=c0><SPAN class=c2></SPAN></P>
<P class=c3><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c3><SPAN>Global Skill Delay: 2 seconds</SPAN></P>
<P class=c3><SPAN>AoE: 3x3</SPAN></P>
<P class=c3><SPAN>Duration: (5 * Skill Level) seconds</SPAN></P>
<P class=c3><SPAN>Cannot be placed under a target.</SPAN></P>
<P class=c3><SPAN>Manhole cannot be placed near another Manhole’s effective 
range.</SPAN></P>
<P class=c3><SPAN>Targets trapped in Manhole will be unable to move / attack / 
use skill or items for the skill duration.</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c3><SPAN class=c2>Dimension Door</SPAN></P>
<P class=c0><SPAN class=c2></SPAN></P>
<P class=c3><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c3><SPAN>Global Skill Delay: 2 seconds</SPAN></P>
<P class=c3><SPAN>Duration: (4 * Skill Level) seconds</SPAN></P>
<P class=c3><SPAN>Will only affect the Caster, party and guild 
members.</SPAN></P>
<P class=c3><SPAN>Cannot be placed under a target</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c3><SPAN class=c2>Chaos Panic</SPAN></P>
<P class=c0><SPAN class=c2></SPAN></P>
<P class=c3><SPAN>Variable Cast Time: 2 seconds</SPAN></P>
<P class=c3><SPAN>Global Skill Delay: 2 seconds</SPAN></P>
<P class=c3><SPAN>AoE: 5x5</SPAN></P>
<P class=c3><SPAN>Duration: (5 * Skill Level) seconds</SPAN></P>
<P class=c3><SPAN>Success chance: (35 + 15 * Skill Level) %</SPAN></P>
<P class=c3><SPAN>Chaos duration: (4 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c3><SPAN class=c2>Maelstrom</SPAN></P>
<P class=c0><SPAN class=c2></SPAN></P>
<P class=c3><SPAN>Variable Cast Time: 2 seconds</SPAN></P>
<P class=c3><SPAN>Global Skill Delay: 2 seconds</SPAN></P>
<P class=c3><SPAN>AoE: 5x5</SPAN></P>
<P class=c3><SPAN>Duration: (7 * Skill Level) seconds</SPAN></P>
<P class=c3><SPAN>SP recovery: {(Maesltrom Skill Level x Absorbed Skill Level) + 
(Caster’s Job Level / 5)} / 2</SPAN></P>
<P class=c3><SPAN>Absorbs traps and monster skills however Caster does not 
regenerate SP.</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class=c0><SPAN></SPAN></P>
<P class=c3><SPAN class=c2>Bloody Lust</SPAN></P>
<P class=c0><SPAN class=c2></SPAN></P>
<P class=c3><SPAN>Variable Cast Time: 2 seconds</SPAN></P>
<P class=c3><SPAN>Global Skill Delay: 2 seconds</SPAN></P>
<P class=c3><SPAN>AoE: 7x7</SPAN></P>
<P class=c3><SPAN>Duration: (10 * Skill Level) seconds</SPAN></P>
<P class=c3><SPAN>Inflicts Berserker status on all targets that walk on Bloody 
Lust. Berserker status is equivalent to Lord Knight Skill: [Frenzy].</SPAN></P>
<P class=c3><SPAN>This status effect will end immediately when targets walk out 
of Bloody Lust.</SPAN></P>
<P class=c0><SPAN></SPAN></P>
<P class=c3><SPAN class=c2>Feint Bomb</SPAN></P>
<P class=c0><SPAN class=c2></SPAN></P>
<P class=c3><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c3><SPAN>Skill re-use Delay: 5 seconds</SPAN></P>
<P class=c3><SPAN>AoE: 5x5</SPAN></P>
<P class=c3><SPAN>Backslide distance: (3 * Skill Level) cells</SPAN></P>
<P class=c3><SPAN>Enters hiding status after backslide</SPAN></P>
<P class=c3><SPAN>Damage: ATK [(Skill Level + 1) x (Caster’s DEX / 2) x 
(Caster’s Job Level / 10) x Caster’s Base Level / 120)] %</SPAN></P></DIV>
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